Live Update Tracker! Time shown is hours and minutes since.
58 h -
FIX: Soldier missing point requirement.
146 h -
FIX: Added a missing space before the Mastery Name. v0.0.2.1
147 h -
Updated: Tool v0.0.2
189 h -
Tags updated for GD v1.3.0.6
219 h -
FIXED: Epics showing as lower rarity.
241 h -
FIXED: Some common items appeared as Rares, they are white now. (v0.0.1.3)
258 h -
Added: New Set Items to Database for (S) symbol.
261 h -
FIXED: Bug - Awakenables show up white on the ground.
271 h -
Polish Prefix Capitalization fix.
Czech Prefix/Style/Quality Capitalization fix.
Russian Prefix/Style/Quality Capitalization fix.
285 h -
Mythical Style Tag moved from Legendary to Epic.
432 h -
FoA is required for English at the moment.
AoM is required for other Languages at the moment.
433 h -
In-Game test for EN/RU to check if colors show.
Dropped new MI to see if all MI are colored properly.
Finalized File Name.
Generation Speed optimizations.
434 h -
Style Tags implemented.
Relics removed from regular item pool.
436 h -
Live Tracker Time hotfix.
436 h -
All Languages Generation fixed.
Temporary Download UX updated.
436 h -
Added Language Download-Links.
436 h -
Finished Colored Tag Generation.
436 h -
Domain is publicly available.
Update pipeline is done -> Public Host synced with DevEnv Push.
436 h -
Live Progress Updates have been implemented.
Grim Dawn: v1.3.0.6Grim Raynbow: v0.0.2.1
Start the download by clicking on the Language you want to use! There is only one file now, for English it goes right into /text_en/ for all other Languages it goes into /text_xx/aom/ --- DELETE ALL OTHER OLD RAINBOW FILES.
Preview of colors, this will be where to change colors!
You cannot change colors yet. :: Temporary UI for control and debugging.
Blocks make a Module, Modules make a Filter
Everything goes from start to bottom, meaning duplicate items at the end will override the color setting at the beginning.
Blocks can be one item or many items - no color is set here, it just holds a list of items or tags
Text-Block: Any Text in the game can be assigned to this Block.
Tag-Block: Any Tag can be assigned to this Block. (to clarify Tag here refers to things like MI, Epic, Resistance, Fire, Pet, etc.)
A Module has Blocks assigned to it and a color can be set for each Block or the entire Module